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Black Myth: Wukong Hands-On Preview

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Writer Leonor Hersh Date Created26-01-17 16:20

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    Country Poland Company Leonor Black Myth Wukong tips & Leonor mbH
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    Subject Black Myth: Wukong Hands-On Preview
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    Black Myth: Wukong 's main differentiator appears to be the sheer power of its protagonist, the Monkey King, and his unique suite of abilities, including being able to morph into various other forms. This, along with some of the weapon skills that have already been displayed, appears to give Black Myth a unique identity among the other Soulslikes. On the surface, Wuchang: Fallen Feathers appears to have much more in common with Sekiro , which, if executed correctly, shouldn't harm its chances of success at


    Ornithropy grants Wuchang players access to a variety of magic and techniques, and this can be tailored to specific playstyles by pairing it with a weapon type of the player's choice from the numerous ones on offer. Build variety is becoming more paramount in Soulslikes than ever before, so it's great to see Wuchang: Fallen Feathers has players covered in this regard. Boss fights are one of the most important Soulslike staples , and here, they are promised to feature multi-phases and be as challenging as expected. The entire game is being built using Unreal Engine 5, which should ensure crisp, clean visuals to capture the lightning-fast action on scr


    After it was officially unveiled back in 2021, until this recent trailer, Wuchang: Fallen Feathers had somewhat fallen by the wayside, due to the increasing number of Soulslikes being released in quick succession. One such game is Black Myth Wukong , which releases in August. Featuring Soulslike mechanics, similarly fantastical boss fights, and steeped in Ancient Chinese history, Wukong will likely be compared to Wuchang , even though the art styles are quite different. Indeed, Wuchang 's tone and aesthetic seem more similar to the likes of Team Ninja's critically acclaimed Nioh ser


    Sun Wukong’s staff is his main offensive weapon, capable of flashy combos with a press of the light attack button. Holding the heavy attack button can charge up a stronger attack that, in its basic form, has Wukong slamming the staff down on an enemy. As players mix up their combos and charged attacks, they will fill up a focus meter and eventually earn a focus point. These points can be spent on an even more damaging attack that can be timed at the end of a combo as a pseudo-finis


    In Black Myth: Wukong , players can stagger bosses, potentially even knocking them down. At that point, serious damage can be dealt to the boss, all while it flails around in pain on the ground. One already-popular player skill is Immobilize, which allows players to briefly freeze their opponent, leaving them open to a potential barrage of attacks. However, it has been confirmed that Immobilize doesn't work on all of Wukong 's bosses, so experimentation will be


    So, while there may not be builds in the traditional sense, players can approach Black Myth: Wukong in different ways based on their spell and Transformation choice. They can also take things a step further by spending skill points on different staff forms (switched using the d-pad) that have their own attack patterns. For the preview, we unlocked the Tower Form , which has a nifty move where Sun Wukong climbs to the top of his staff and stands out of harm’s way before doing a flashy flip and slam move. It seems likely that most players will unlock all of the skills by the game’s end, but those different staff forms seem to do enough to mix up combat and allow for unique approaches to varied enem


    With so many of its direct competitors releasing over the next four months or so, having a release window of 2025 will likely work in Wuchang: Fallen Feathers ' favor. This will give the title room to breathe and should allow the dust to settle on all of its rivals before it unleashes itself. Being available on PS5, PC, and also as a day-one Xbox Game Pass title will give it a great chance for success, so if Leenzee can stick the landing with the game's mechanics and settings, Wuchang: Fallen Feathers could be one of 2025's sleeper h


    Again, I don’t go here, but I kinda thought the difficulty was the whole point. You’re supposed to struggle, fail, die, suffer, then push yourself to get back up and try again. When you finally succeed you’re meant to think about all the times you could have given up but didn’t, making the success that much sweeter. This is basic Souls psychology that Elden Ring players, who I assume must be approaching this DLC after having beaten the game, surely understand. So what’s the dilemma here? Is it really too hard to be


    Anyone who has seen trailers and preview footage for Black Myth: Wukong is likely to pick up on one key characteristic: boss fights are a defining part of the experience. This comes as no surprise, as Black Myth Wukong secrets|Https://blackmythwukongfans.com/ Myth: Wukong 's combat and boss fights are indeed similar to those found in the Soulslike genre. However, they still strive to be different in ways that enable the game to stand out in the vast sea of titles it is often compared


    At this point, it was clear I was probably never going to get to play Wukong at Gamescom, but that didn’t stop me from going back whenever I had a chance, hoping to get lucky and see the meagre hour-long queue I had once considered ridiculous. As the week went on, it became less about expecting to get in to play the game and more a morbid curiosity about how long the queues could possibly get, a question that was answered on Saturday when a sign outside the booth at 11 a.m. said: "capacity exceed

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